Who doesn’t like a good story? Let me tell you as a father and son, it’s easy. You just have to get up and tell a story to your friend.
That’s probably one of the best things about being a gamer these days, you can tell people a story while you play. There are a lot of videogames where the game is just a story in and of itself. Like, let’s say that you don’t have to spend a lot of time trying to get the story right, you can just tell the story to someone who is interested in it. That’s what I love about videogames.
The problem comes with that there is a time delay between telling a story and seeing it happen. If you try to do it yourself, you can usually do it within the first few minutes of playing, but that’s when everything is going to be a bit fuzzy and you have to really be careful. If you go for a story that has a proper delay between telling and seeing it happen, you can usually catch it just fine.
The good thing about having a proper delay is that you can have a longer build time for an adventure. An adventure with a proper delay between telling a story and seeing it happen gives your audience a much more intense experience. Like the game I just played, the one with the longest build time, Deathloop is essentially a story-driven FPS.
The problem with an adventure with a proper delay between telling and seeing it happen is that once you start playing, you can never find out why. It’s frustrating to try and figure out the story of a game when you don’t know all the details. Also, if the story is built for a longer build time, it gives the studio more time to release the game the way they want it to be.
I think the whole “making the game longer” thing is a red herring. Deathloop’s story is the story of Colt Vahn and his quest to become a hero. The game is set in the future, but the game’s story is built around the past. The fact that the story takes place in the past when the future is happening right now is because the game’s story isn’t about it.