gravitas (gur-TEN-tuhs) is the Latin pronunciation of the word “gravity.” ‘Gravitas’ comes from Latin, “gravitas,” which means “the state of being strong,” “the state of being able to stand on one’s own feet,” or “the state of being able to get up on one’s own feet.
Gravitas is the Latin word for strength. So if you want to get people to think about you, you need to stand strong in the face of gravity. This is where gravitas has really made its mark in the horror genre, and we’re looking at the gravitas of the upcoming Deus Ex: Invisible War.
The gravitas of the Deus Ex Invisible War trailer is truly awesome. It’s a game about the strength of the human spirit. The very first thing that happened in Invisible War is the discovery that a group of humans could literally become invisible. The game is all about pushing your strength to the limit, and putting yourself in the danger of failure. The gravitas is that you can’t lose.
To be honest, I think I kind of liked the gravitas. It was a good description of the game, and I think it was a good pitch for the game. It just needed more polish though.
Gravitas has a strong presence in the game, but it’s also a very complex game. I think Gravitas had a lot of potential, but I wish we found more ways to use it properly. Gravitas is a very complicated game, but I feel that it was rushed in the very first version of it. And maybe that’s why it’s so good now.
The problem in Gravitas is that it has a very simple, yet very deep, gameplay. It’s very quick paced, and it doesn’t need to make a lot of sense. However, I feel that Gravitas has a very different style than the game we have now. It’s too simple, and I wish that we had more variety in the game.
Gravitas is very much a simple game, and I think that its gameplay is a lot simpler compared to the other games we have now. In Gravitas, there is no depth to its gameplay. There is no story, there is no setting, there is no characters, there is no plot, there is no world, no other games. The only thing that you and I will have to relate to is the story. The story has to make sense, and the gameplay has to make sense.
Of course, the story has lots of depth and is very well written, so it has to be able to relate to you and what you like and disliking about this game. I find gravitas easily confusing because I can’t tell if you are being serious or joking. Also, I can’t tell if people are being serious and joking because the only way to tell is if you are serious.
It was a very nice trailer. The gravitas pronunciation is great. It’s hilarious to hear a gravitas pronunciation. I can’t tell whether you are being serious or joking. It’s a very clear way to be serious. It’s not a joke and it’s not a joke to me. If the people doing the gravitas pronunciation are not serious, there is no gravitas pronunciation. I don’t need it.
I agree. I was talking to my friend about it. I don’t care if anyone else does it. I think most people are serious. They just don’t sound it.